BabylonJS/Babylon.js

Documented errors, page 4 of 6. Back to BabylonJS/Babylon.js

Code / MessageTypeSeverityTags
createComputeEffect: This engine does not support compute…
exception error webgpu, compute-shaders, engine-capability, babylonjs
Failed to read number of frames.
exception error bvh, parser, mocap, malformed-header
Invalid Format ' ' - type= , normalized= , size=
exception error babylonjs, webgpu, vertex-format, vertex-buffer
Service ' ' has not been instantiated in the ' ' container.
exception error dependency-injection, lifecycle, instantiation-order
Failed to decode the KTX2 file: layer
exception error ktx2, texture-array, asset-validation, gpu-upload
FrameGraphPostProcessTask
exception error babylonjs, frame-graph, post-process, missing-texture, configuration
Invalid version:
exception error gltf, validation, asset-metadata
text() without open element
exception error xml, api-misuse, builder, state
Unknown block name
exception error flow-graph, registration, unknown-identifier
Unknown kind
exception error gltf, export, vertex-buffer, attribute-mapping, serialization
zlib: adler32 mismatch
exception error zlib, checksum, corrupt-data, fbx
ASCII FBX array declared
exception error fbx, parser, ascii, array, corrupt-file
att() after start tag closed for <
exception error xml, api-misuse, builder, ordering
Auto bound input has an unsupported type or auto bind value
exception error smart-filters, shader-binding, unsupported-value
DumpData: No WebGL context available. Cannot dump data.
exception error webgl, dump-tools, environment, headless
FrameGraphCascadedShadowGeneratorTask
exception error babylonjs, frame-graph, csm, missing-input, validation
No scene available to export
exception error gltf, scene, lifecycle, export, initialization
Required extension is not available
exception error gltf, extensions, missing-plugin
SHADER ERROR" + (typeof message === "string" ? "\n" +…
exception error babylonjs, shader-compile, native-engine, gpu
Unable to create program
exception critical webgl, shader-program, context-loss, gpu-resource
`Unsupported const property type
exception error shader, parsing, glsl, type-error
WebGPUDurationMeasure: index out of range (" + index + ")
exception error webgpu, timestamp-query, performance, index-out-of-range
"Initialization promises timed out"
exception error async, timeout, initialization
Required extension is disabled
exception error gltf, extensions, configuration
Cannot connect two points of type
exception error flow-graph, babylonjs, invalid-connection, api-misuse
Missing arrays in SOG sh0 data.
exception critical sog, gaussian-splatting, metadata, quantization, asset-validation
reserved prefix
exception error xml, namespace, reserved-word, validation
Unable to create instance buffer
exception error webgl, gpu-memory, buffers, resource-exhaustion
FrameGraphObjectRendererTask
validation error babylonjs, frame-graph, missing-input, validation
"Shaders may have no more than 1 main input"
exception error shader, glsl, smart-filters, configuration
Unable to save your
exception error http, snippet-server, api, browser
Kernel size must be odd.
validation error post-process, gaussian-blur, validation, area-lights
Cannot load file: a valid scene filename or root url was…
validation error loading, scene-loader, validation, url
/interpolation: Invalid value ( )
exception error gltf, animation, enum-validation, asset-loading
Output length is not valid
validation error buffers, vertex-data, typedarray, babylonjs
Unsupported FBX array encoding
exception error fbx, binary, array, encoding, zlib
Draco: Failed to encode.
exception error draco, encoding, mesh, wasm
EXRLoader.parse: file contains unsupported data channels.
exception error exr, channels, unsupported-format
FrameGraphCascadedShadowGeneratorTask
exception error babylonjs, frame-graph, csm, shadows, light-type
Event id should be a number
exception error gltf, interactivity, flow-graph, type-error
zlib: preset dictionary not supported
exception error zlib, compression, unsupported-feature, fbx
Gaussian splat data byte length
exception error gaussian-splatting, binary-data, validation
GaussianSplattingPartProxyMesh: compound mesh not found…
exception error serialization, gaussian-splatting, scene-loading
Unable to create Transform Feedback
exception error webgl, webgl2, transform-feedback, context-loss
: the back buffer depth/stencil texture is the only depth…
validation error babylonjs, frame-graph, depth-texture, back-buffer, incompatible-configuration
SSR post process " ": Automatic thickness computation…
exception error render-graph, ssr, configuration
Unknown variant " ". Use: compiled, raw, or beforeMigration.
exception error cli, argument-validation, shader
Could not load a native cube texture.
exception error texture, cube-texture, native-engine, asset-loading
Geometry buffer renderer is not supported but is required…
exception error rendering, global-illumination, unsupported-hardware, babylonjs
Unexpected end of file: missing OFFSET
exception error bvh, parser, truncated-file, malformed-input
_uploadArrayBufferViewToTexture not implemented.
exception error babylon-native, textures, unsupported-api, image-upload
Cannot register an input connection point with no internal…
exception error smart-filters, connection-points, constructor
Engine is disposed
exception critical webxr, engine-disposed, lifecycle
No Physics Body for TransformNode
exception error physics, undefined-body, babylonjs
Sample2DRgbaToRef: data length
validation error sampling, buffer-size, atmosphere, lut, argument-validation
Shader bindings not set!
exception error optimization, shader-binding, initialization-order
deflate: invalid distance symbol
exception error deflate, huffman, corrupt-data, fbx
Draco: Encoder module is not available.
exception error draco, worker, initialization-order, async
FrameGraphUtilityLayerRendererTask
validation error babylonjs, frame-graph, utility-layer, missing-input
"The glsl file must contain a header comment with a…
exception error build-tools, glsl, shader-header
: Failed to find index ( )
exception error gltf, loader, index-out-of-range, asset-validation
Failed to get client rect for rendering canvas
exception error html-mesh, dom, canvas, layout, initialization
Unknown vector class name
exception error serialization, flow-graph, version-mismatch
FrameGraphClearTextureTask
validation error babylonjs, frame-graph, clear-pass, size-mismatch, depth-texture
Service ' ' has dependents
exception error dependency-injection, lifecycle, disposal-order
To call addPart()/addParts(), each source mesh must be…
exception error gaussian-splatting, async-loading, state-validation, compound
Unable to build a mesh. Manifold has 0 vertex
exception error csg, geometry, empty-result
Unsupported pixel format!
exception error gltf, export, texture, pixel-format, material-conversion
Cannot connect these two connectors. source
exception error babylonjs, node-material, graph-connection, type-mismatch
ProjectFile: Unsupported project version
validation error deserialization, validation, versioning
Quaternion.Maximize does not make sense
exception error math, quaternion, api-misuse
zlib: invalid header
exception error zlib, compression, corrupt-data, fbx
is unsupported
exception error exr, unsupported-compression, format-compatibility
FrameGraphVolumetricLightingTask
exception error babylonjs, frame-graph, empty-mesh, validation, record
Performance trace is not running. Run start-perf-trace…
exception error cli, state-error, performance
Plugin version is incorrect. Expected version 2.
exception critical physics, plugin-version, api-mismatch, babylon
Unable to create webGL texture
exception critical babylonjs, webgl, texture, context-lost, gpu
Unsupported OpenPBR property type.
exception error babylonjs, openpbr, type-error, material
: the depth texture (size: x ) and the target texture…
validation error babylonjs, frame-graph, depth-texture, size-mismatch, render-target
Failed to create canvas
exception error splat, sog, canvas, environment
No avatar found for forum user
exception error script, network, avatar, discourse-api
"Uniform line not found"
exception error glsl, uniform-parsing, annotations
Unsupported Shape Type.
exception error physics, havok, shape-type, enum
WebXR not supported on this browser.
exception error webxr, browser-support, secure-context
`Block does not have a connection point named
exception error smart-filters, deserialization, graph-integrity, connection-points
FrameGraphMotionBlurTask
exception error babylonjs, frame-graph, motion-blur, missing-texture, configuration
Image url is not set
exception error texture, argument-validation, configuration
The value passed to [Scene.audioListenerPositionProvider]…
validation error audio, webaudio, validation, types
The XR view index must be a non-negative integer.
validation error webxr, argument-validation, range-error
FrameGraphLightingVolumeTask
exception error frame-graph, lighting, type-mismatch, validation
Wrong PIZ_COMPRESSION BITMAP_SIZE
exception error exr, piz-compression, corrupted-data
Cannot add part, as the maximum part count
exception error gaussian-splatting, limit-exceeded, gpu-limits, compound
The inner smart filter must have an output connected to…
exception error smart-filters, aggregate-block, graph-validation
: Invalid number of components ( ) for COLOR_0 attribute
exception error gltf, morph-targets, color-attribute
Error in provided version
exception error webxr, features-manager, invalid-argument, configuration
FrameGraphScreenSpaceCurvatureTask
exception error babylonjs, frame-graph, curvature, missing-texture, configuration
No plugin or fallback for
exception error loading, scene-loader, plugin, missing-import
Source channel must be between 0 and 3 (R, G, B, A)
validation error texture-merger, validation, channel-index
`Target block not found
exception error smart-filters, deserialization, graph-integrity, validation
updateWrappedNativeTexture: target InternalTexture was not…
exception error native, texture-wrapping, invalid-argument