ErrLookup › BabylonJS/Babylon.js
BabylonJS/Babylon.js
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework. · TypeScript · 4,980 source files
Analyzed at 0592b347b8 on 2026-08-30. 597 documented errors.
| Code / Message | Type | Severity | Tags |
|---|---|---|---|
| Unable to generateSoloNavMesh | exception | error | navigation, recast, navmesh, wasm, configuration |
| Function not injected yet. Use the factory to create the… | exception | error | navigation, initialization-order, factory, recast, dependency-injection |
| _releaseTexture: Trying to release a texture from a non… | exception | error | smart-filters, render-target-pool, texture-lifecycle, internal-state |
| BabylonScenePathToObjectConverter: path | exception | error | gltf, json-pointer, babylon, path-validation |
| FrameGraphVolumetricLightingTask | exception | error | babylonjs, frame-graph, gpu-capability, webgl, construction |
| Unable to generate navMesh | exception | error | navigation, recast, navmesh, worker, async |
| Disconnect failed | exception | error | audio, webaudio, dispose, graph-state |
| Unable to generate navMesh/tileCache | exception | error | webworker, navigation, navmesh, async, recast |
| updateWrappedWebGLTexture: wrapped texture's render-target… | exception | error | webgl, context-loss, textures, render-target |
| FrameGraphPostProcessTask | exception | error | babylonjs, frame-graph, taa, anti-aliasing, missing-input |
| Path is invalid - no length accessor | exception | error | gltf, json-pointer, path-resolution, khr-animation-pointer |
| FrameGraphSSRRenderingPipelineTask | exception | error | babylonjs, frame-graph, screen-space-reflections, missing-input |
| FrameGraphHighlightLayerTask | exception | error | frame-graph, depth-texture, stencil, validation |
| FrameGraphSSAO2Task " ": sourceTexture, depthTexture… | exception | error | babylonjs, frame-graph, post-process, missing-input |
| Initial color gradient values not found in context. | exception | error | node-particle-system, conversion, internal-state |
| Error parsing declarations | exception | error | gltf, khr-interactivity, parser, unsupported-operation |
| At least one mesh is needed to create the nav mesh. | validation | error | navigation, recast, navmesh, validation, babylonjs |
| Cannot compare and | exception | error | babylonjs, flow-graph, comparison, type-mismatch |
| Connect failed | exception | error | audio, webaudio, babylonjs, initialization-order |
| Unexpected end of file after HIERARCHY | exception | error | bvh, parser, mocap, truncated-file |
| Invalid JSON from string. Spritesheet managed with constant… | exception | error | json, spritesheet, parsing |
| Deleting persistent anchors is not supported in this… | exception | error | webxr, browser-support, anchors, feature-detection |
| Unable to save your | exception | error | network, fetch, snippet-server, browser |
| Missing codebook in SOG version 2 scales data. | exception | critical | sog, gaussian-splatting, codebook, metadata, asset-validation |
| EditableInPropertyPage: decorator metadata is unavailable… | exception | error | decorators, module-load-order, polyfill |
| HDR prefiltering is not available in WebGL 1., you can use… | exception | error | webgl1, hdr, prefiltering, engine-capability, pbr |
| Property " " of object " " is readonly. | exception | error | instrumentation, property-descriptor, readonly, frozen-object |
| _releaseTexture: Can't find the texture in the pool | exception | error | smart-filters, render-target-pool, texture-lifecycle, internal-state |
| The | validation | error | geometry, vertex-data, validation, merge |
| Failed to define new function | exception | error | instrumentation, defineproperty, proxy, function-interception |
| FrameGraphIblShadowsVoxelizationTask | exception | error | babylonjs, frame-graph, ibl-shadows, texture, gpu-resources |
| Cannot get NaN of | exception | error | babylonjs, flow-graph, isnan, type-mismatch |
| `No serializer was provided for a block of type | exception | error | smart-filters, serialization, block-registry, custom-blocks |
| Could not deserialize the following block definitions | exception | error | smart-filters, deserialization, block-registry, version-skew |
| Invalid Space Warp framebuffer | exception | error | webgl, webxr, multiview, space-warp |
| There is no NavMesh generated. | exception | error | navigation, navmesh, crowd, initialization-order, recast |
| FRAGMENT SHADER | exception | error | webgl, glsl, shader-compilation |
| FrameGraphClearTextureTask | validation | error | babylonjs, framegraph, msaa, texture, validation |
| FrameGraphSSRTask " ": sourceTexture, normalTexture… | exception | error | babylonjs, frame-graph, ssr, missing-input |
| Persistent anchor restoration was interrupted before… | exception | error | webxr, anchors, race-condition, lifecycle |
| Failed to delete transient function | exception | error | instrumentation, reflection, dispose, object-integrity |
| GPU Particle System is not supported. | exception | error | webgpu, particles, browser-compatibility |
| Buffer data is not available | exception | error | gltf, export, buffer, serialization |
| deflate: distance out of range | exception | error | deflate, back-reference, corrupt-data, zlib |
| SmartAssetSerializer: Invalid asset map — expected an… | validation | error | serialization, schema-validation, smart-assets, deserialization |
| GaussianSplattingStream: streaming part was not reserved. | exception | error | splat, streaming, lifecycle, invariant |
| Invalid table entry | exception | error | exr, huf-decompression, corrupt-data, texture-loading |
| The ComputeShaderParticleSystem class is not available!… | exception | error | gpu-particles, webgpu, missing-import, side-effect-module |
| Failed to restore original function | exception | error | instrumentation, dispose, restore, frozen-object, function-interception |
| There is no navMesh generated. | exception | error | navigation, navmesh, debug, initialization-order, recast |
| Initial size gradient values not found in context. | exception | error | node-particle-system, conversion, size-gradient |
| Could not deserialize input block, unknown input type | exception | error | serialization, deserialization, schema-validation-failed |
| Cannot create GPU MSAA texture because underlying GPU… | exception | error | webgpu, texture, msaa, initialization-order |
| No valid mesh was provided for mesh or convex hull shape… | exception | error | physics, mesh, physics-aggregate, validation |
| No volume subnode | exception | error | audio, webaudio, volume, lifecycle |
| zlib: output length mismatch | exception | error | zlib, length-mismatch, fbx, corrupt-data |
| SmartAssetManager: Key | exception | error | smart-assets, asset-loading, unregistered-key, babylon |
| FrameGraphVolumetricLightingBlendVolumeTask | exception | error | babylonjs, frame-graph, volumetric-lighting, missing-input |
| Dynamic viewport scaling must be used during an active XR… | exception | error | webxr, xr-frame-loop, timing |
| deflate: expected byte alignment | exception | error | deflate, alignment, bit-reader, corrupt-data |
| Cannot transform value | exception | error | flow-graph, type-error, math |
| Unable to create Occlusion Query | exception | error | webgl, occlusion-query, context-loss |
| Unsupported stencil OpFail mode | exception | error | babylonjs, stencil, native-engine, invalid-enum |
| useCurveEditor must be used within a CurveEditorProvider | exception | error | react, context-provider, hooks |
| FrameGraphBloomMergeTask | exception | error | babylonjs, frame-graph, depth-of-field, missing-texture, configuration |
| "Const line not found" | exception | error | shader, parsing, glsl, build-tools |
| Freezing active meshes was cancelled | exception | error | babylonjs, scene, rendering, performance |
| Can not fract a quaternion | exception | error | babylonjs, quaternion, unsupported-operation, internal-api |
| Draco codec module is not available | exception | error | draco, wasm, compression, missing-dependency |
| GPU particles cannot work without a full Engine. ThinEngine… | exception | error | gpu-particles, engine-capability, webgl2 |
| reserveStreamingPart: shTextureCount | validation | error | gaussian-splatting, validation, streaming |
| BufferView not found in BufferManager. | exception | error | gltf, buffer, state, export |
| : Direction or Distance properties are not allowed on… | exception | error | gltf, audio, validation, extensions |
| Invalid JSON Format. Check the frame values and make sure… | exception | error | sprites, atlas, json, parsing, format |
| deflate: invalid code length symbol | exception | error | deflate, dynamic-huffman, corrupt-data, fbx |
| SmartAssetManager: Unknown manager state. | exception | critical | smart-assets, state-corruption, internal-state, babylon |
| Unable to unwrap data while parsing OBJ data. | exception | error | obj, parsing, mesh-data, error-chaining |
| `Consts must have a name | exception | error | shader, parsing, glsl, naming |
| Could not optimize blockType | exception | error | optimization, glsl, texture-sampling, unsupported-pattern |
| Missing arrays in SOG scales data. | exception | critical | sog, gaussian-splatting, metadata, quantization, asset-validation |
| deflate: invalid huffman code lengths | exception | error | deflate, huffman, corrupt-data, validation |
| Error while creating the CSG: | exception | error | csg, geometry, manifold |
| Invalid FBX array byte length for | exception | error | fbx, binary-parsing, corrupt-data, loaders |
| Persistent anchor enumeration is not supported in this… | exception | error | webxr, anchors, persistence, feature-detection |
| Invalid FBX node end offset | exception | error | fbx, binary, corrupt, offset, record-layout |
| Restoring persistent anchors is not supported in this… | exception | error | webxr, anchors, persistence, feature-detection |
| Dynamic viewport scaling requires an initialized XR… | exception | error | webxr, reference-space, initialization-order |
| No particle systems were produced by the node particle… | exception | error | particles, node-material, babylonjs |
| No PBR material implementation loaded | exception | error | gltf, pbr, materials, module-registration, tree-shaking |
| computeDispatchIndirect: This engine does not support… | exception | error | webgpu, compute-shaders, indirect-dispatch, engine-capability |
| Could not find a blockType | exception | error | smart-filters, serialization, validation, custom-blocks |
| Loading textures from IInternalTextureLoader not yet… | exception | error | native, texture-loading, not-implemented |
| Path is invalid | exception | error | gltf, khr-interactivity, json-pointer, runtime-limits |
| TrailMesh: generator not found with ID | exception | error | serialization, scene-loading, trailmesh, missing-reference |
| Unsupported attribute type | exception | error | babylonjs, vertex-buffer, native-engine, unsupported-type |
| deflate: invalid huffman code | exception | error | deflate, huffman, corrupt-data, fbx |
| Expected identifier for node name, got | exception | error | fbx, parser, ascii, syntax-error, malformed-file |
| XRCompositionLayer. is not supported by this XR runtime. | exception | error | webxr, feature-detection, runtime-support |
| Property " " of object " " is not configurable. | exception | error | instrumentation, property-descriptor, frozen-object, function-interception |
| updateWrappedWebGLTexture: target InternalTexture was not… | exception | error | webgl, texture-wrapping, context-restore, validation |