BabylonJS/Babylon.js

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Code / MessageTypeSeverityTags
FrameGraphSSAO2RenderingPipelineTask
exception error babylonjs, frame-graph, ssao2, missing-texture, configuration
WebXRWebGLRenderTargetTextureProvider requires a…
exception critical webxr, webgl, engine-mismatch
XRSession.pauseDepthSensing is not supported by this XR…
exception error webxr, depth-sensing, browser-support, feature-detection
FrameGraphRenderTarget.renderTargetWrapper: Failed to get…
exception error babylonjs, framegraph, dangling-handle, texture, lifecycle
att() without open element
exception error xml, api-misuse, builder, state
FluentButtonMaterial
exception error texture, material, asset-loading, network
Invalid engine. Unable to create a canvas.
exception error engine, canvas, text-measurement, gui, initialization-order
No mesh provided to create physics shape.
exception error physics, havok, mesh, missing-parameter
OverrideManager: Expected an array of override entries.
validation error validation, deserialization, schema
"Block is not part of this smart filter"
exception error smart-filters, block-registration, shared-state
Rotation quaternion input not found
exception error gltf, interactivity, flow-graph, missing-input
Sample2DRgbaToRef: widthPx and heightPx must be positive.
validation error sampling, validation, atmosphere, lut, argument-validation
/attributes: Instance buffer accessors do not have the same…
exception error gltf, extension, instancing, validation
maxLODsToLoad must be greater than zero
exception error gltf, lod, configuration, validation
OverrideManager: Unknown manager state.
exception error state, initialization, weakmap
Service ' ' has not been registered in the ' ' container.
exception error dependency-injection, missing-registration, modularity
: the depth texture " " ( samples) and the output texture "…
validation error babylonjs, frame-graph, msaa, depth-texture, samples-mismatch
: Irradiance coefficients are missing
exception error gltf, extension, ibl, missing-field
deflate: invalid code length repeat
exception error deflate, dynamic-huffman, corrupt-data, fbx
Expected opening { after type & name
exception error bvh, parser, file-format, malformed-input
loadFileInjection is not defined
exception error es6-tree-shaking, shader-loading, dependency-injection, missing-import
: local range [ , ) is outside the reserved region
exception error gaussian-splatting, bounds-check, validation
Invalid frame count line
exception error bvh, parser, mocap, malformed-header
Triangle strip/fan fill mode is not implemented
exception error gltf, export, fill-mode, triangle-strip, serialization
Unknown FBX property type
exception error fbx, binary, property, unknown-type, misaligned
Invalid FBX property list length for node
exception error fbx, binary, corrupt, property-list, bounds
The WebGL2ParticleSystem class is not available! Make sure…
exception error gpu-particles, webgl2, missing-import, side-effect-module
Missing arrays in SOG data.
exception error splat, sog, metadata, schema-validation
: unexpected end of input
exception error fbx, binary-parsing, bounds-check, truncated-data
When using ArrayBufferView to load data the file extension…
validation error loading, scene-loader, validation, async
${error}
exception error webgl, glsl, program-link
Failed to get 2D context
exception error splat, sog, canvas-2d, environment
Nothing else parsed so far
exception error env-file, texture, parsing, native-engine, ibl
PLY mesh doesn't contain face informations.
exception error ply, splat, loader, mesh
SmartAssetSerializer: Invalid entry for key
validation error deserialization, validation, smart-assets, json
Variable index is not defined for variable interpolation…
exception error gltf, interactivity, flow-graph, type-error
Cannot get isInf of
exception error babylonjs, flow-graph, infinity, type-mismatch
Cannot perform bitwise XOR on
exception error babylonjs, flow-graph, bitwise, type-mismatch
FrameGraphMotionBlurTask
exception error babylonjs, frame-graph, motion-blur, velocity-texture, configuration
_writeStreamingSplats: range
exception error gaussian-splatting, bounds-check, streaming
`Consts must have a name, type, and a default value
exception error shader, parsing, glsl, syntax
FrameGraphIblShadowsRendererTask
validation error babylonjs, frame-graph, ibl-shadows, missing-input, gbuffer
runTask is not implemented
exception error abstract-class, unimplemented, assets-manager
SmartAssetSerializer: Unsupported asset map version
validation error serialization, schema-validation, version-mismatch, smart-assets
status.error_msg()
exception error draco, decoding, wasm, data-corruption
XR view is not available in the current viewer pose.
exception error webxr, viewer-pose, index-out-of-range
Something went wrong while creating a gl
exception critical webgl, context-lost, gpu
Unable to get 2d context
exception error webgl, video, canvas, texture
Cannot create the XR graphics binding: the engine has been…
exception critical webxr, engine-disposed, lifecycle
Invalid color type
exception error flow-graph, type-error, color
Pass " " is not valid.
validation error babylonjs, framegraph, pass-validation, build
`Symbol " " is reserved and cannot be used
exception error shader, naming, reserved-word, glsl
Unable to deserialize TileCache.
exception error navigation, recast, deserialization, tilecache, corrupt-data
Buffer access is out of range
exception error gltf, loader, buffer, corrupt-asset
Error parsing variables
exception error gltf, khr-interactivity, parser, type-resolution
Invalid FBX child node end offset
exception error fbx, binary, corrupt, child-node, bounds
Unable to load your
exception error network, fetch, snippet-server, cors
Unknown motion type
exception error physics, havok, enum, invalid-argument
Cannot get dot product of
exception error babylonjs, flow-graph, vector-math, type-mismatch
CSG must be used with geometries having the same number of…
exception error csg, geometry, validation
FrameGraphGenerateMipMapsTask
validation error babylonjs, framegraph, mipmap, texture-creation, validation
FrameGraphGUITask: targetTexture is required
exception error framegraph, render-pipeline, gui, missing-configuration
`Mismatched curly braces found near
exception error shader, parsing, glsl, syntax, braces
Pausing WebXR depth sensing requires an active XR session.
exception error webxr, depth-sensing, session-state
Unsupported Splat mode
exception error splat, loader, invalid-argument
updateWrappedNativeTexture: new handle layer count
exception error native, texture-wrapping, layer-count
Wrong HUF_ENCSIZE
exception error exr, piz-compression, corrupted-data
deflate: invalid literal/length symbol
exception error deflate, huffman, corrupt-data, fbx
Depth texture is required for aerial perspective compositor.
exception error atmosphere, depth-texture, aerial-perspective, missing-resource
LightingVolumeMesh : light must be a directional light
validation error lighting, validation, constructor
Circular dependency detected!
exception error dependency-graph, circular-dependency, topological-sort
FrameGraphSelectionOutlineLayerTask
exception error frame-graph, depth-texture, missing-input, validation
Layer is out of range for a 2D array texture with layers.
exception error texture, argument-validation, off-by-one
No Physics Engine available.
exception critical physics, scene, initialization, babylon
Performance instrumentation is not running. Run…
exception error instrumentation, cli, prerequisite, performance
XRSession.resumeDepthSensing is not supported by this XR…
exception error webxr, depth-sensing, browser-support, feature-detection
Object is undefined
exception error flow-graph, json-pointer, null-reference
Cannot perform bitwise OR on
exception error babylonjs, flow-graph, bitwise, type-mismatch
meta.json not found in files Map
exception error sog, gaussian-splatting, input-validation, map-keys
FrameGraphCopyToBackbufferColorTask
validation error babylonjs, framegraph, missing-assignment, texture
Method not implemented.
exception error serialization, unimplemented, particle-system
Unsupported alpha mode
exception error babylonjs, alpha-blending, native-engine, invalid-enum
Unsupported stencil depthFail mode
exception error babylonjs, stencil, native-engine, invalid-enum
Unable to deserialize NavMesh.
exception error navigation, recast, deserialization, corrupt-data, wasm
FrameGraph.addTask: Can't add the task
exception error babylonjs, framegraph, reentrancy, task-lifecycle
Unable to create dummy framebuffer
exception error webgl, framebuffer, readpixels, context-loss
uniqueId must be a number.
exception error cli, argument-validation, nan
Draco: Decoder module is not available
exception error draco, webworker, initialization-order, compression
No found with uniqueId .
exception error cli, entity-not-found, lookup
Unable to create dynamic uniform buffer
exception critical webgl, gpu, uniform-buffer, context-loss, memory
Unable to create uniform buffer
exception error webgl, uniform-buffer, webgl2, context-loss
Unsupported Constraint Type.
exception error physics, havok, constraint, unsupported
Cannot slerp value
exception error flow-graph, type-error, math
/pointer: Interpolation is missing
exception error gltf, extension, animation, pointer
Switch should have a single configuration object, the cases…
exception error gltf, interactivity, flow-graph, validation
The loader plugin corresponding to the
exception error loading, es6, tree-shaking, missing-import
Unexpected number of color components
exception error geometry, colors, vertex-data, extract
Wrong hufUncompress
exception error exr, piz-compression, truncated-data
Atmosphere only supports one light source currently.
exception error atmosphere, lights, api-misuse, initialization
Block does not have an connection point named
exception error smart-filters, deserialization, graph-integrity, connection-points